Project approval after AI review on November 2, 2026. Human proofreading is still pending.

Lesson 6

Delivering a simple checkmate

What you will learn
You give checkmate in two moves with king and rook or king and queen.
What you should already know

Time: about 10 minutes

New to chess? Here every piece introduces itself, with all its moves: The pieces

Step 1 of 7

Look first

Here the black king is at the edge. Look at which squares your king controls.

White gives checkmate with the rook on the next move. Tap the square the rook moves to.

Arrow keys move the focus across the squares. Enter or Space marks a square or removes the mark.

Which piece should the pawn become?

Choose a square from a list
Position as a list

White

  • King d6
  • Rook a1

Black

  • King d8

Step 2 of 7

Decide

Before giving check, ask: can the king escape, or can it capture the piece giving check?

White wants to give checkmate. Is Rf8+ checkmate straight away?

Arrow keys move the focus across the squares. Enter or Space selects a piece and moves it to a highlighted square. Escape cancels the selection.

Which piece should the pawn become?

Position as a list

White

  • King e6
  • Rook f1

Black

  • King e8
Is Rf8+ checkmate?

Step 3 of 7

Try it

You often cannot give checkmate straight away. Your first move prepares it.

Give checkmate in two moves. Black replies after your first move.

Arrow keys move the focus across the squares. Enter or Space selects a piece and moves it to a highlighted square. Escape cancels the selection.

Which piece should the pawn become?

Choose a move from a list
Position as a list

White

  • King e6
  • Rook f1

Black

  • King e8

Step 4 of 7

Try it with the queen

The queen is stronger than the rook. It can box the king in on its own.

Give checkmate in two moves. Watch out for stalemate! Black replies after your first move.

Arrow keys move the focus across the squares. Enter or Space selects a piece and moves it to a highlighted square. Escape cancels the selection.

Which piece should the pawn become?

Choose a move from a list
Position as a list

White

  • King c6
  • Queen d4

Black

  • King e8

Step 5 of 7

How to give checkmate

It is easiest to checkmate the king at the edge, where it has fewer squares.

The rook cannot do this on its own: your king must help. Usually it stands opposite the opponent’s king, with one square between them, and controls the squares in front of it.

It is easier with the queen. But leave the king a square until you can give checkmate, or it will be stalemate.

Key idea

Push the king to the edge, bring your king closer, then give checkmate.

When does this apply?

This applies to king and rook or queen against a lone king; in this lesson, it is already at the edge. If you are not giving check, the king must still have a square, or it is stalemate.

Step 6 of 7

New position, same idea

This time, the opponent’s king is at the side of the board rather than the top or bottom edge.

You are playing Black. Give checkmate in two moves. White replies after your first move.

Arrow keys move the focus across the squares. Enter or Space selects a piece and moves it to a highlighted square. Escape cancels the selection.

Which piece should the pawn become?

Choose a move from a list
Position as a list

White

  • King h4

Black

  • King f5
  • Rook a8

Step 7 of 7

What you take away

Now you can give checkmate at the edge with king and rook or king and queen. You know the most important rules. Nimzowitsch’s ideas begin in lesson 7.