Project approval after AI review on November 2, 2026. Human proofreading is still pending.

Lesson 10

A safe king

What you will learn
You bring your king to safety and develop a piece at the same time, ideally by castling.
What you should already know

Time: about 5 minutes

More on this topic

Thinking questions in this lesson

You can ask yourself these thinking questions in any position. They help you find a good move.

  • What is the threat?
  • Which piece could be better placed?

Step 1 of 6

Look first

There are no pawns left on the e-file. See which pieces are on this file.

One of your knights may not move now. Which square is it on?

Arrow keys move the focus across the squares. Enter or Space marks a square or removes the mark.

Which piece should the pawn become?

Choose a square from a list
Position as a list

White

  • King e1
  • Queen d1
  • Rook a1
  • Rook h1
  • Bishop c1
  • Knight c3
  • Knight e2
  • Pawn a2
  • Pawn b2
  • Pawn c2
  • Pawn d4
  • Pawn g2
  • Pawn h2

Black

  • King e8
  • Queen e6
  • Rook a8
  • Rook h8
  • Bishop f8
  • Knight b8
  • Knight g8
  • Pawn a7
  • Pawn b7
  • Pawn c7
  • Pawn f7
  • Pawn g7
  • Pawn h7

Step 2 of 6

Decide

You already have two knights in play, while Black has only the queen. But your king is still on its starting square, e1.

Your king is on the e-file, facing the black queen. What is your plan now?

Arrow keys move the focus across the squares. Enter or Space selects a piece and moves it to a highlighted square. Escape cancels the selection.

Which piece should the pawn become?

Position as a list

White

  • King e1
  • Queen d1
  • Rook a1
  • Rook h1
  • Bishop c1
  • Knight c3
  • Knight e2
  • Pawn a2
  • Pawn b2
  • Pawn c2
  • Pawn d4
  • Pawn g2
  • Pawn h2

Black

  • King e8
  • Queen e6
  • Rook a8
  • Rook h8
  • Bishop f8
  • Knight b8
  • Knight g8
  • Pawn a7
  • Pawn b7
  • Pawn c7
  • Pawn f7
  • Pawn g7
  • Pawn h7
Which plan fits?

Step 3 of 6

Try it

Bring your king to safety and your rook into play.

Arrow keys move the focus across the squares. Enter or Space selects a piece and moves it to a highlighted square. Escape cancels the selection.

Which piece should the pawn become?

Choose a move from a list
Position as a list

White

  • King e1
  • Queen d1
  • Rook a1
  • Rook h1
  • Bishop c1
  • Knight c3
  • Knight e2
  • Pawn a2
  • Pawn b2
  • Pawn c2
  • Pawn d4
  • Pawn g2
  • Pawn h2

Black

  • King e8
  • Queen e6
  • Rook a8
  • Rook h8
  • Bishop f8
  • Knight b8
  • Knight g8
  • Pawn a7
  • Pawn b7
  • Pawn c7
  • Pawn f7
  • Pawn g7
  • Pawn h7

Step 4 of 6

Why does it work?

Before, the queen on e6 held your knight on e2 in place, because your king stood behind it.

After castling, the king is on g1 behind its pawns on g2 and h2. The rook on f1 already aims along the f-file at f7, and the knight on e2 is free to chase the queen.

After castling, Nimzowitsch counts the developed rook and the safe king as a tempo each.

Key idea

Bring your king to safety early by castling.

When does this apply?

This is especially important when there are no pawns in front of your king and files leading to it are open. First check whether your opponent threatens something. If the queens have been exchanged, the king can often stay in the center. You can find the rules for castling in lesson 4, “Three special rules”, and on the page “The pieces”.

Step 5 of 6

New position, same idea

A new position from a different opening. Castling with the rook on h8, here moving the king to g8, is called kingside castling. One of your own pieces is still in the way.

You are playing Black. Your knight on e4 is stuck in front of your king, and you cannot castle kingside yet. Which move changes both things?

Arrow keys move the focus across the squares. Enter or Space selects a piece and moves it to a highlighted square. Escape cancels the selection.

Which piece should the pawn become?

Choose a move from a list
Position as a list

White

  • King g1
  • Queen d1
  • Rook a1
  • Rook e1
  • Bishop c1
  • Bishop d3
  • Knight b1
  • Knight f3
  • Pawn a2
  • Pawn b2
  • Pawn c2
  • Pawn d4
  • Pawn f2
  • Pawn g2
  • Pawn h2

Black

  • King e8
  • Queen d8
  • Rook a8
  • Rook h8
  • Bishop f8
  • Bishop g4
  • Knight c6
  • Knight e4
  • Pawn a7
  • Pawn b7
  • Pawn c7
  • Pawn d5
  • Pawn f7
  • Pawn g7
  • Pawn h7

Step 6 of 6

Nimzowitsch and today

Source

Nimzowitsch comments on the moves 1.e4 e5 2.f4 d5 3.exd5 Qxd5 4.Nc3 Qe6 5.fxe5 Qxe5+ 6.Be2 Bg4 7.d4 Bxe2 8.Ngxe2 Qe6 9.O-O. In paraphrase, he says that White has five tempi: the two knights, the rook, the pawn in the center and the king, because a safe king also counts as a tempo. He says that Black has only one visible tempo, the queen on e6, and will lose even that because Nf4 will chase it. The moves and commentary follow the web transcription; the explanations and the position from the Petroff Defense are newly written for the course.

  • My System, 1.4 (in German): “Abtausch nebst nachfolgendem Tempogewinn” (original text not yet published)

Today’s view (editorial note)

Most players still castle early in the opening today. A computer check confirms 9.O-O as the best move. But on move 6, it prefers 6.Be2 to 6.Qe2, which Nimzowitsch considered even stronger. After 6.Qe2, Black can exchange queens with 6…Qxe2+. Then there is no queen left for White to chase.

Aaron Nimzowitsch: looking at the board differently