Project approval after AI review on November 2, 2026. Human proofreading is still pending.

Lesson 24

A plan over several moves

What you will learn
You find a target square for a piece and bring it there in several moves, even if another piece has to make room first.
What you should already know

Time: about 7 minutes

Thinking questions in this lesson

You can ask yourself these thinking questions in any position. They help you find a good move.

  • Which piece could be better placed?
  • What is the threat?

Step 1 of 6

Look first

This position comes from a game between two amateurs. At the time, Black had had only about three months of lessons.

You are playing Black. The white pawn on d5 is a passed pawn. On which square do you put a knight so that it blockades the pawn?

Arrow keys move the focus across the squares. Enter or Space marks a square or removes the mark.

Which piece should the pawn become?

Choose a square from a list
Position as a list

White

  • King h1
  • Queen f3
  • Rook a1
  • Rook f1
  • Bishop e3
  • Pawn a3
  • Pawn c3
  • Pawn c4
  • Pawn d5
  • Pawn f4
  • Pawn g4
  • Pawn h3

Black

  • King c8
  • Queen c7
  • Rook d8
  • Rook h8
  • Knight e7
  • Pawn a6
  • Pawn b7
  • Pawn c5
  • Pawn f5
  • Pawn g6
  • Pawn h7

Step 2 of 6

Decide

A plan has a goal and a route. You now know the goal.

Your knight on e7 is to go to d6. How does it get there?

Arrow keys move the focus across the squares. Enter or Space selects a piece and moves it to a highlighted square. Escape cancels the selection.

Which piece should the pawn become?

Position as a list

White

  • King h1
  • Queen f3
  • Rook a1
  • Rook f1
  • Bishop e3
  • Pawn a3
  • Pawn c3
  • Pawn c4
  • Pawn d5
  • Pawn f4
  • Pawn g4
  • Pawn h3

Black

  • King c8
  • Queen c7
  • Rook d8
  • Rook h8
  • Knight e7
  • Pawn a6
  • Pawn b7
  • Pawn c5
  • Pawn f5
  • Pawn g6
  • Pawn h7
Which plan fits?

Step 3 of 6

Try it

Carry out the plan until your knight is on d6. White replies after every move.

Arrow keys move the focus across the squares. Enter or Space selects a piece and moves it to a highlighted square. Escape cancels the selection.

Which piece should the pawn become?

Choose a move from a list
Position as a list

White

  • King h1
  • Queen f3
  • Rook a1
  • Rook f1
  • Bishop e3
  • Pawn a3
  • Pawn c3
  • Pawn c4
  • Pawn d5
  • Pawn f4
  • Pawn g4
  • Pawn h3

Black

  • King c8
  • Queen c7
  • Rook d8
  • Rook h8
  • Knight e7
  • Pawn a6
  • Pawn b7
  • Pawn c5
  • Pawn f5
  • Pawn g6
  • Pawn h7

Step 4 of 6

Why does it work?

A plan begins with the goal: the knight belongs on d6, directly in front of the passed pawn. No white pawn can simply drive it away from there: the pawn on c4 cannot get past c5, and White no longer has an e-pawn.

In two moves the knight gets from e7 to d6 only via c8 or f5, but on both squares stood one of its own pieces. That is why the king made room first. A route like this over several moves is called a maneuver.

Nimzowitsch gives Kb8 an exclamation mark, the sign for a good move: the king makes room for the “Blockeur”. That is his word for the blockader.

Key idea

Plan from the goal: first the square, then the route, then the first move.

When does this apply?

After every move of your opponent, check whether your plan still fits. If something is threatened, the answer to that comes first.

Step 5 of 6

New position, same idea

A scene from a game of Nimzowitsch’s own, played in London in 1927. Again a knight is to go to a better square.

You are playing Black. Your knight on d7 is to go to d5 in the center. Carry out the plan; White replies after every move.

Arrow keys move the focus across the squares. Enter or Space selects a piece and moves it to a highlighted square. Escape cancels the selection.

Which piece should the pawn become?

Choose a move from a list
Position as a list

White

  • King h1
  • Queen a3
  • Rook a1
  • Rook f1
  • Bishop c1
  • Bishop h3
  • Knight e1
  • Pawn a2
  • Pawn b2
  • Pawn e5
  • Pawn f4
  • Pawn g2
  • Pawn h2

Black

  • King e8
  • Queen b6
  • Rook a8
  • Rook h8
  • Bishop f5
  • Knight d7
  • Knight e7
  • Pawn a7
  • Pawn b7
  • Pawn e6
  • Pawn f7
  • Pawn g7
  • Pawn h5

Step 6 of 6

Nimzowitsch and today

Source

The first scene comes from a game between two amateurs that Nimzowitsch shows in “Chess Praxis” at the beginning of the section on restraint and blockade. He gives 20…Kb8 an exclamation mark and writes, in substance, that the king makes room for the blockader, because the knight is heading for d6. Black was Karl Jacobsen from Copenhagen, who had just moved up to the second class after about three months of lessons. The second scene comes from Yates – Nimzowitsch, London 1927; Nimzowitsch calls 19…Qb5 a clearing maneuver for the knight on d7, which is heading via b6 for d5. That the queen attacks the rook on f1 at the same time is not in his commentary. Move sequences and comments follow the web transcription; the explanations are newly written for the course.

Today’s view (editorial note)

Today too, people speak of a maneuver; if several pieces are rearranged, also of a regrouping. Coaches recommend looking for the target square first and then working out the route there backwards. A check with the computer shows every move of the plan in both scenes as the best or almost the best move.

Aaron Nimzowitsch: looking at the board differently