Project approval after AI review on 2 November 2026. Human proofreading is still pending.

Lesson 3

Check, checkmate and stalemate

What you will learn
You recognise a check and can tell whether a game ends in checkmate or in stalemate.
What you should already know

Time: about 9 minutes

New to chess? Here every piece introduces itself, with all its moves: The pieces

Step 1 of 8

Look first

The game has only just begun. With its third move, White attacks the black king.

You see the board from Black’s side. The black king is in check. Tap the white piece that is attacking it.

Arrow keys move the focus across the squares. Enter or Space marks a square or removes the mark.

Which piece should the pawn become?

Choose a square from a list
Position as a list

White

  • King e1
  • Queen d1
  • Rook a1
  • Rook h1
  • Bishop b5
  • Bishop c1
  • Knight b1
  • Knight f3
  • Pawn a2
  • Pawn b2
  • Pawn c2
  • Pawn d2
  • Pawn e4
  • Pawn f2
  • Pawn g2
  • Pawn h2

Black

  • King e8
  • Queen d8
  • Rook a8
  • Rook h8
  • Bishop c8
  • Bishop f8
  • Knight b8
  • Knight g8
  • Pawn a7
  • Pawn b7
  • Pawn c7
  • Pawn d6
  • Pawn e5
  • Pawn f7
  • Pawn g7
  • Pawn h7

Step 2 of 8

Decide

If you are in check, you must get out of check at once. One rule always applies: after your move, your king must not be in check.

You are playing Black. The white rook is giving check. How can you get out of check?

Arrow keys move the focus across the squares. Enter or Space selects a piece and moves it to a highlighted square. Escape cancels the selection.

Which piece should the pawn become?

Position as a list

White

  • King g1
  • Rook e8
  • Pawn f2
  • Pawn g2
  • Pawn h2

Black

  • King g8
  • Bishop b4
  • Pawn a7
  • Pawn b7
  • Pawn f7
  • Pawn g7
  • Pawn h7
Which way out?

Step 3 of 8

Without the bishop

The same position, but now the black bishop is missing.

You see the board from Black’s side again. Is this check, checkmate or stalemate?

Arrow keys move the focus across the squares. Enter or Space selects a piece and moves it to a highlighted square. Escape cancels the selection.

Which piece should the pawn become?

Position as a list

White

  • King g1
  • Rook e8
  • Pawn f2
  • Pawn g2
  • Pawn h2

Black

  • King g8
  • Pawn a7
  • Pawn b7
  • Pawn f7
  • Pawn g7
  • Pawn h7
What is it?

Step 4 of 8

Checkmate or stalemate?

If a king in check can no longer escape, it is checkmated. Here the black king is in the corner, and the white pieces are very close to it.

You see the board from Black’s side. Black to move. Is this check, checkmate or stalemate?

Arrow keys move the focus across the squares. Enter or Space selects a piece and moves it to a highlighted square. Escape cancels the selection.

Which piece should the pawn become?

Position as a list

White

  • King b6
  • Queen c7

Black

  • King a8
What is it?

Step 5 of 8

Try it

White to move. Checkmate Black in one move, and be careful not to give stalemate.

Arrow keys move the focus across the squares. Enter or Space selects a piece and moves it to a highlighted square. Escape cancels the selection.

Which piece should the pawn become?

Choose a move from a list
Position as a list

White

  • King b6
  • Queen d7

Black

  • King a8

Step 6 of 8

What check, checkmate and stalemate mean

If an enemy piece attacks the king, the king is in check. With your next move you must get out of check: the king moves away, the attacking piece is captured, or a piece moves in between. Not all three ways are always possible.

A move is only allowed if your own king is not in check afterwards. That is why a king never moves to a square where an enemy piece would attack it.

If there is no way out of check, the king is checkmated. Then the game is over, and whoever gives checkmate wins.

Stalemate is something different: the side to move is not in check but has no legal move, and the game ends in a draw. If the queen goes to d8, the king is in check and cannot get away: checkmate. If it goes to c7, the king is not in check and still cannot move: stalemate.

Key idea

If your king is in check, you must get out of check at once. If there is no way out, it is checkmate.

When does this apply?

Stalemate is not checkmate: if the side to move is not in check and has no legal move, the game ends in a draw.

Step 7 of 8

New position, same idea

This time a rook gives checkmate, and its king helps.

You are playing Black. Checkmate the white king in one move, and be careful not to give stalemate.

Arrow keys move the focus across the squares. Enter or Space selects a piece and moves it to a highlighted square. Escape cancels the selection.

Which piece should the pawn become?

Choose a move from a list
Position as a list

White

  • King h1

Black

  • King h3
  • Rook b8

Step 8 of 8

What you take away

Now you know check, checkmate and stalemate. In the next lesson you will learn three special rules: castling, promotion and en passant.