Project approval after AI review on 2 November 2026. Human proofreading is still pending.
Lesson 3
Check, checkmate and stalemate
- What you will learn
- You recognise a check and can tell whether a game ends in checkmate or in stalemate.
- What you should already know
- How the pieces move and capture
- Lesson 2: How the pieces move
Time: about 9 minutes
New to chess? Here every piece introduces itself, with all its moves: The pieces
Step 1 of 8
Look first
The game has only just begun. With its third move, White attacks the black king.
You see the board from Black’s side. The black king is in check. Tap the white piece that is attacking it.
Arrow keys move the focus across the squares. Enter or Space marks a square or removes the mark.
Choose a square from a list
Position as a list
White
- King e1
- Queen d1
- Rook a1
- Rook h1
- Bishop b5
- Bishop c1
- Knight b1
- Knight f3
- Pawn a2
- Pawn b2
- Pawn c2
- Pawn d2
- Pawn e4
- Pawn f2
- Pawn g2
- Pawn h2
Black
- King e8
- Queen d8
- Rook a8
- Rook h8
- Bishop c8
- Bishop f8
- Knight b8
- Knight g8
- Pawn a7
- Pawn b7
- Pawn c7
- Pawn d6
- Pawn e5
- Pawn f7
- Pawn g7
- Pawn h7
Step 2 of 8
Decide
If you are in check, you must get out of check at once. One rule always applies: after your move, your king must not be in check.
You are playing Black. The white rook is giving check. How can you get out of check?
Arrow keys move the focus across the squares. Enter or Space selects a piece and moves it to a highlighted square. Escape cancels the selection.
Position as a list
White
- King g1
- Rook e8
- Pawn f2
- Pawn g2
- Pawn h2
Black
- King g8
- Bishop b4
- Pawn a7
- Pawn b7
- Pawn f7
- Pawn g7
- Pawn h7
Step 3 of 8
Without the bishop
The same position, but now the black bishop is missing.
You see the board from Black’s side again. Is this check, checkmate or stalemate?
Arrow keys move the focus across the squares. Enter or Space selects a piece and moves it to a highlighted square. Escape cancels the selection.
Position as a list
White
- King g1
- Rook e8
- Pawn f2
- Pawn g2
- Pawn h2
Black
- King g8
- Pawn a7
- Pawn b7
- Pawn f7
- Pawn g7
- Pawn h7
Step 4 of 8
Checkmate or stalemate?
If a king in check can no longer escape, it is checkmated. Here the black king is in the corner, and the white pieces are very close to it.
You see the board from Black’s side. Black to move. Is this check, checkmate or stalemate?
Arrow keys move the focus across the squares. Enter or Space selects a piece and moves it to a highlighted square. Escape cancels the selection.
Position as a list
White
- King b6
- Queen c7
Black
- King a8
Step 5 of 8
Try it
White to move. Checkmate Black in one move, and be careful not to give stalemate.
Arrow keys move the focus across the squares. Enter or Space selects a piece and moves it to a highlighted square. Escape cancels the selection.
Choose a move from a list
Position as a list
White
- King b6
- Queen d7
Black
- King a8
Step 6 of 8
What check, checkmate and stalemate mean
If an enemy piece attacks the king, the king is in check. With your next move you must get out of check: the king moves away, the attacking piece is captured, or a piece moves in between. Not all three ways are always possible.
A move is only allowed if your own king is not in check afterwards. That is why a king never moves to a square where an enemy piece would attack it.
If there is no way out of check, the king is checkmated. Then the game is over, and whoever gives checkmate wins.
Stalemate is something different: the side to move is not in check but has no legal move, and the game ends in a draw. If the queen goes to d8, the king is in check and cannot get away: checkmate. If it goes to c7, the king is not in check and still cannot move: stalemate.
Key idea
If your king is in check, you must get out of check at once. If there is no way out, it is checkmate.
When does this apply?
Stalemate is not checkmate: if the side to move is not in check and has no legal move, the game ends in a draw.
Step 7 of 8
New position, same idea
This time a rook gives checkmate, and its king helps.
You are playing Black. Checkmate the white king in one move, and be careful not to give stalemate.
Arrow keys move the focus across the squares. Enter or Space selects a piece and moves it to a highlighted square. Escape cancels the selection.
Choose a move from a list
Position as a list
White
- King h1
Black
- King h3
- Rook b8
Step 8 of 8
What you take away
Now you know check, checkmate and stalemate. In the next lesson you will learn three special rules: castling, promotion and en passant.